I think my ideal game is an unholy fusion of the sort of player interaction achieved in Eve Online and the interaction achieved in Day Z.
There should be a rule for game design- That after the game is “done”, the team spends about a fourth of the total current development time to keep working on the game, further.
People on my facebook going on about preordering some EA game and I’m just
Hell is trying to find out which butter tub doesn’t have the leftovers in it and getting really grossed out when you inevitably open the one that isn’t butter.
Convinced my girlfriend to buy Fallout NV while it was on sale. Haven’t heard from her much in the past two days.
Hobbies include: Hugging my girlfriend when she gets hormonal and making her cry for no reason
Constantly taunting/pissing off my friends by being inanely lucky with FTL
"Tavern Theme" - CG
13 Year Old Me was definitely better at writing catchier tunes.